![]() If you can only get arctic, fungal, ruins or fertile plains, it is still worth building, it is just less of a priority. If you are lucky enough to start near arctic ruins or fungal ruins, then you want these up asap. ![]() It depends a bit on if you can get research and/or energy sectors easily.ģ. After that you may need to grab an energy central building. You should make a Central science building in your capital and in your first colony if you are tech rushing. DON’T take stubborn (when you are tech rushing), even if you are playing Shakarn.Ģ. Useful Commander backgrounds: Martial Tradition, Merchant scion, star union scholar (is my and sinsling's favorite), convert operative, Data Repository (a bit random and therefore risky), colonist cryopods. We will start by going over some general tips while looking at a save that I prepared, and then Sinsling will play through 15 turns to show off how he likes to rush tech.ġ. ![]() Here are my notes that I used for this video:Ī quote from Sinsling - “All mountain, no tech in site. Sinsling, the best tech rusher that I have played against, joined me for the video discussion and was somehow able to unlock Barragers by turn 12 in the example game that he played at the end of the video. I got another video for you all this week.
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